Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old May 01, 2006, 03:44 AM // 03:44   #1
Krytan Explorer
 
blakecraw's Avatar
 
Join Date: Nov 2005
Location: Austin, TX
Advertisement

Disable Ads
Default double skills?

what with all the copied/renamed skills, is anet going to make it so u can only have the one from ur current continent on ur bar?

such as penetrating attack / sundering attack
dodge / zojun(?)'s haste
tiger's fury / bestial fury

...u get my point. and that's only ranger ...and only the ones i remember off the top of my head
blakecraw is offline   Reply With Quote
Old May 01, 2006, 01:34 PM // 13:34   #2
Pre-Searing Cadet
 
Join Date: Jun 2005
Default

From what I was told here, yes you can have both 'copies' at the same time on your skill bar. I think the main reason the copies even exist at all is because Factions is supposed to be playable as a stand alone game. So to preserve some balance they included some duplicates.

I don't see this as a bad thing, because there are some skills that would be awesome if you could use twice in a row (or alternate with the recharge times).

...now if only I could afford factions :P
callmewoof is offline   Reply With Quote
Old May 01, 2006, 02:53 PM // 14:53   #3
Krytan Explorer
 
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
Default

I think that Im gonna use Inspired hex Along with the Factions Copy.. it seems like a good Idea Imo .. Just need to get factions first >.<

~Shadow
Shadow-Hunter is offline   Reply With Quote
Old May 01, 2006, 04:26 PM // 16:26   #4
Krytan Explorer
 
Join Date: Jan 2006
Location: Australia
Default

shadowstrike -> vamp gaze -> lifebane strike -> vamp gaze -> shadow strike -> vamp gaze

so on and so forth
never ending necro spike
skretth is offline   Reply With Quote
Old May 03, 2006, 07:35 PM // 19:35   #5
Wilds Pathfinder
 
GranDeWun's Avatar
 
Join Date: May 2005
Default

For rangers, at least, the skills they copied are not ones you would want 2 copies of. Warriors so far seem to be in the same boat...
GranDeWun is offline   Reply With Quote
Old May 03, 2006, 08:29 PM // 20:29   #6
Krytan Explorer
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by callmewoof
From what I was told here, yes you can have both 'copies' at the same time on your skill bar. I think the main reason the copies even exist at all is because Factions is supposed to be playable as a stand alone game. So to preserve some balance they included some duplicates.

I don't see this as a bad thing, because there are some skills that would be awesome if you could use twice in a row (or alternate with the recharge times).

...now if only I could afford factions :P
That's retarded, why not just include those core Prohecies skills in Factions too? It's too confusing having duplicates.
Blkout is offline   Reply With Quote
Old May 03, 2006, 10:22 PM // 22:22   #7
Krytan Explorer
 
blakecraw's Avatar
 
Join Date: Nov 2005
Location: Austin, TX
Default

i agree w/ blkout, they could have just kept the same skills..

and the copied skills don't seem totally useless (like a ranger runner using dodge and zojun's haste for a longer 33% speed increase)
blakecraw is offline   Reply With Quote
Old May 09, 2006, 09:22 PM // 21:22   #8
Academy Page
 
ikickedbutt's Avatar
 
Join Date: Sep 2005
Guild: I Final Fear I[FeaR]
Default

lazy developers.
ikickedbutt is offline   Reply With Quote
Old May 10, 2006, 12:26 AM // 00:26   #9
Lion's Arch Merchant
 
Join Date: Feb 2006
Default

It is pretty cool having 2 copies of the same skill though.
bam23 is offline   Reply With Quote
Old May 10, 2006, 01:46 AM // 01:46   #10
Frost Gate Guardian
 
Cybergasm's Avatar
 
Join Date: Jan 2006
Default

Earthquake + Aftershock + Waveshock (or w/e) + Unsteady Ground + Aftershock + Earthquake = instant group kill. Assuming, of course, you have 100+ mana
Cybergasm is offline   Reply With Quote
Old May 11, 2006, 07:21 AM // 07:21   #11
Academy Page
 
Join Date: Nov 2005
Default

The duplicate skills are there to facilitate more tactical builds. It allows you to specialize more.

Alternating between sundering attack and penetrating attack for example can be very nice inded.

And there's 5 duplicates per core profession. It's a very deliberate decision to include them.
prencher is offline   Reply With Quote
Old May 11, 2006, 02:43 PM // 14:43   #12
Ascalonian Squire
 
Join Date: May 2006
Guild: low land lions
Profession: W/Mo
Default

There is a skill update comming 15 mai so maybe its for that...
hero mordakai is offline   Reply With Quote
Old May 12, 2006, 08:26 AM // 08:26   #13
(屮ಠ益ಠ)屮
 
LightningHell's Avatar
 
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
Default

Quote:
Originally Posted by ikickedbutt
lazy developers.
Actually, the developers never promised us the extra 30 duplicate skills. They promised us 300 new skills, and these are extra.
LightningHell is offline   Reply With Quote
Old May 25, 2006, 04:17 PM // 16:17   #14
Banned
 
Darkgift Risen's Avatar
 
Join Date: Dec 2005
Location: NB mass
Guild: Dark Blood Acolytes
Profession: N/Me
Default

my touch ranger just loves having vamp touch and vampiric bite on the same bar..not to mention wallows bite and touch of agony...can u say touch spike build.............?


Dark
Darkgift Risen is offline   Reply With Quote
Old May 25, 2006, 06:24 PM // 18:24   #15
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

As far as duplicates are concerned, I believe that if you look at the context of the game (rather than the developers laziness/or whatever), some spells are actually renamed for a reason. Yes they have everything exactly the same (stats wise), but perhaps the spellcaster who created the spell in Canthas has a different approach to casting it than the ones in Tyria. And thus has a different name.

Now, as why they have some as "core" skills and other that are deemed "new" I'm not sure. Some are definitely new, but others, as we have pointed out, are renamed old skills. Why the special treatement of certain old skills? Factions only players should have these skills. Prophecies have their own. The ones who bought both, can now have better uses for those skills. A Necro using touch skills? Now that you have 2 Vampiric draining skills (Touch and Bite), perhaps its now more beneficial to use touching attacks. (To quote Nintendo: "Touching is good").

Some skills that maybe used less than others, are now more encouraged to be used, as now you can use them more often than before. The more useful skills that "everyone" uses, don't need to be duplicated. There is use, and there is abuse (casting certain extremely useful skills that have a long recharge time - twice).
Pick Me is offline   Reply With Quote
Old Jun 01, 2006, 04:53 AM // 04:53   #16
Pre-Searing Cadet
 
Join Date: Jul 2005
Profession: N/R
Default

Quote:
Originally Posted by LightningHell
Actually, the developers never promised us the extra 30 duplicate skills. They promised us 300 new skills, and these are extra.
I totally agree with you and couldn't have said it better myself, everyone else seems to be dumfoundedly amazed at the duplicates, oh well!
Red Lotus is offline   Reply With Quote
Old Jun 04, 2006, 11:45 PM // 23:45   #17
Banned
 
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
Default

Inspired Hex and Revealed Hex work together, alrightish in PVE but now in PVP everyone wants you to run Holy Veil and Inspired...

So really, there's not like a problem with it...

As for the other skills, well I should imagine the same^^.
elektra_lucia is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Caldec Screenshot Exposition 15 Mar 23, 2006 04:12 AM // 04:12
Minus Sign Sardelac Sanitarium 3 Mar 10, 2006 11:44 PM // 23:44
PC on double -2 buckler Mr Sly Price Check 2 Dec 11, 2005 01:08 AM // 01:08
Double post, sorry X of Thulcandra Sell 0 Nov 10, 2005 11:57 PM // 23:57


All times are GMT. The time now is 05:20 PM // 17:20.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("